Identify support at each layer
Find out which motion sensors the controller provides and whether the connection type exposes them. ConsoleTuner discusses motion sensor support and gamepad features on the Titan Two product page. Its release notes also describe changes for particular input protocols, such as gyro handling for wired PS3 controllers.
Next check which output protocol you use and whether the game enables gyro for that controller type. A controller can provide gyro on the input side while the chosen output behaves like a device that the game treats differently. A touchpad click or analog-stick axis can keep working even when motion reports are unavailable.
Test motion without other changes
Check the game’s gyro option with its native supported controller first. In a practice area, hold the sticks steady and rotate the controller slowly. Repeat through the adapter with a neutral layout. Compare a turn, a tilt and the return to a resting position. Verify touchpad and vibration separately if they also matter for your setup.
If the gyro setting changes the game’s other aiming behavior, check the publisher’s documentation. For example, Epic explains the interaction between gyro and aim assist in Fortnite. Avoid using a game-specific behavior as a general compatibility rule for a different title or console.
Check whether a connection change affects gyro
If motion stops working after switching to wireless or changing the output protocol, return to the last working configuration. Verify one change at a time and record the controller model, connection type and game setting. Repeat after restarting the controller to separate a pairing issue from a game setting changed for a single session.
Sources
Titan Two AI publishes these guides independently. ConsoleTuner makes the Titan Two device and Gtuner IV.